Another week of development is finished. I was able to create a sliding stop mechanic for moving that seems to be working well. I'll know more once more features are added. Health is next on the list and it will be followed by a huge amount of enemy tests and room mechanics. Once that is finished, the process of stage creation, items, and boss tests will follow. Sounds like a short list on paper, but that is not including the final bits of art and sound that generally become very time consuming.