Saturday, August 29, 2009

Background information

Another week has passed and more art is on the way. I finished the background a few days ago. The tiles seem to work well with the stage so far. The only issue is that it seems to be impossible to have separate backgrounds for the play area and the unreachable places in between without causing the game to lag. As of such, I will have to make sure the level design is not misleading during testing. Items and certain character sprites have also been finished, I hope to have at least half of the main character's sprites and animations finished by the next report. I will be busy with a bit of outside world related business next weekend, so the next update may be a little slim. But for now, here is this week's screenshot.

Saturday, August 22, 2009

Art on the attack

Now that my vacation is over, I have been working on the in-game art. It will be a bit of a grind to finish that and the sound by late September, but I should be able to finish the game with time to spare. As I move on with this stage, I will be posting a new screenshot with every new post until the art phase is finished and the final sound stage begins. Be sure to stop by next Saturday for more Sanity Limited news and images.

Saturday, August 15, 2009

Sounds of music

The final few days of my vacation are at hand. Right now, the music is going to be from either RageVI or Grillpie. For further study, visit newgrounds and check out the audio portal. Right now, the addition of music into the game will happen after all of the art has been completed.

Saturday, August 8, 2009

Vacation work around

While out of town for a short summer break, I have had little time to work on the project. Never the less, "Buried Blitz" is completely built with the items all coded and inserted. The build works start to finish, leaving only art and sound decisions. Stay tuned next week when possible music selections will be revealed.

Saturday, August 1, 2009

Blocking it out

Yet another fine Saturday night. The level has been built and over half of the items have been coded. The checkpoint system this game will be using has been finalized and within a week or two the only the art and sound will remain. As a previous engagement has been made, eating up time for a few of the incoming weeks, the future progress reports this month may seem a little slim. Never the less, you can expect "Burried Blitz" to be completed between the end of the month and late September. And as promised, here are some screenshots of how the game looks now, with placeholder art.