The final art week is now in session. As most of the visual progress has been either too boring or spoiler-filled, there will be no more image postings until further notice. The final pieces should be finished by next Saturday, with sound and general play fixes to follow. The next project is undergoing the green light tests now, as possible employment opportunities and other studies are starting to take a head. Stay tuned for more updates next Saturday.
Saturday, September 26, 2009
Saturday, September 19, 2009
Not much on the development front this week. The art progress this week has not been placed in the engine, as they can not be properly tested without the animation bits finished. But keeping in theme with the weekly art show, I will reveal the three damage phases for the player during one of the power-up events.
Saturday, September 12, 2009
Despite the progress made on the art, there have been some minor hiccups causing the games release to come into question. Right now, a good chunk of the programming has to be revised to make the jumping more friendly and less brutal. On top of that, it has been discovered that the game lags too much in play, so a new mechanic is being designed to fix that. To compensate, half of the originally planned artwork has been cut. Despite this, the release date looks to be pushed back to early-mid October at the earliest. I know I was wanting to release this game under two months of development, but that currently looks unrealistic. Still, this game will be released and will not fade off into vaporware or become a three year project that should have only taken six months. I have too many future projects I want to get created. Here's a new screenshot, this time showing part of the new damage system planned for the game.
Saturday, September 5, 2009
Much of the main character sprites are being tested at the moment. As of now the late September deadline for the game's release stands. A more detailed update will be included next week. Here's a quick screenshot of the game in progress.