Saturday, July 25, 2009

Clean restart

For those of you who do not visit the TIGSource forums, I recently cancelled "Crude Science Rangers Go!" due to lack of time to finish the art and sound. As of such, I resumed working on an older halted project, title "Buried Blitz." As of now, the level design portion of the game has been finished, except for a few checkpoint places here and there. The programming is about half way done, and art and sound will be started once that is finished. Next week, I'll publish some screenshots of the placeholder art filled game and include a few sample images of concept art and perhaps a sprite or two.

Saturday, July 18, 2009

Closing in on the deadline

For those of you who do not know, the current project is being created for an online competition. The deadline is around the end of the first week of August, thus making the project's development time only a little over one month. As I am working on getting a job in the industry and creating a portfolio of illustration work for side work, it will be a large sprint to finish the game on time. But do not read this as a complaint, I am greatly enjoying this challenge. Most of my normal development times for game creation has been four to six months of work, and if I manage to finish this project on time future works should be created with only two to three months instead. However, the creation is going slower than I would like. So next week the final decision on whether this game will be cut or not will be finalized. If so, the projects data will be used for creation on "Buried Blitz," an arcade style platformer that currently uses much of the same code. Be sure to tune in for more news next Saturday and learn what will become of "Crude Science Rangers Go!"

Saturday, July 11, 2009

Tiny pixels

Another week has passed and first full build is close to ready. A bit more programming needs to be finished and a few more rooms need to be built. The main focus for this comming week will be art. I have finished flat color standing sprites for three of the five main units. They are part of the main characters for Crude Science Rangers Go! To further show the fruits of my labor, here's what they look like for now. More to come soon.

Saturday, July 4, 2009

Building blocks.

Well, its been one week and I am almost finished with the under layer of my third game. This one is being made for a contest, so I'll be working on it for one month instead of three to six. This means that it may be a little rough around the edges, but it should fine where it counts. As for hints about the theme or genre, let's just say I'm glad parody laws exist and I hope Saban Entertainment has a good sense of humor. As for in-game screenshots, its not even in alpha yet. All you are going to see is blocks and blanks like the one below. Be here next week when I post some new sprites and reveal more about this bizarre project.