Still working on the level and enemy designs. I will work on sending out an image or video link for next week. Progress will be slowing down a bit as I start a new job on Monday.
Saturday, January 30, 2010
Saturday, January 23, 2010
Well, its been a slow week. I'm still plotting out the levels and scene breaks. The cutscenes are probably going to be comic panels with the option to skip right into the action despite the risk of disconnection between the stages and breaks. I will have more info posted next week.
Saturday, January 16, 2010
I managed to finish one of the enemy AIs, nail down the side-scrolling, tossed in the placeholder and scripts for the death animation, made a short song for the credits and direction parts, and I put in a functional pause button. The downside is that pausing will requires a middle mouse click for use, as pressing any keyboard key will cause the game to unpause. Right now, the majority of the prototype phase is completed. The next few weeks will be based around planning and plotting the stages, creating more enemy AIs, working on various music pieces, hacking out the various lose screens and stage transitions, and working out the bosses. Stop by next week for more updates.
Saturday, January 9, 2010
The basic menu system and losing mechanic has been completed. On a related note, it seems that the amount of health the player has can able to be carried from room to room. This should allow for multi-room stages without having the health reset to full each time a transition occurs. Further testing will be needed to confirm this. Next on the list will be creating a few of the enemy AIs, placing in the death animation placeholder, work on the side-scrolling mechanic, and see if I can get a short song finished for a menu or cutscene. Tune in next week for more news and another in-game image.
Saturday, January 2, 2010
Happy new year, everyone. Now that my cold and the holiday seasons are done with, progress should continue at a decent pace. As of now, all of the items for this game have been finished. Player death, the lose screen, and menus are next on the to do list. Here's a short preview of what is currently in the engine. Be sure to tune in next week.