Saturday, May 29, 2010

Jetting Away

Packing up to resume my regular work schedule. A few sprites will be posted next Saturday.

Saturday, May 22, 2010

Mountain of Work

Still on vacation at the moment. I have the basic designs for a few of the enemies roughed out. More to come once I get home.

Saturday, May 15, 2010

Up In the Air

Right now I should be on vacation. Updates will continue and the production phase should kick into high gear around early June. The artistic designs of the enemies are still being created. Right now all I will reveal about them is that they are all robots and machines. Stay tuned for more news and developments.

Saturday, May 8, 2010

In Production

The prototype phase has ended. All of the stages, enemies, items, base coding, the player character, and rooms have all been blocked out and tested. The only thing remaining is art, sound, and the final testing rounds. It has been six or so months since the release of my last game and this should be a nice addition once completed. By next Saturday, I will be under going a few weeks of vacation off in the mountain regions. Updates will be small and further progress will be halted a bit. So for the first part of the production phase, in game art for the enemies will be posted on this development blog. Once the regular schedule in early-mid June is under way, the regular updates will resume.

Saturday, May 1, 2010

Setting the Stage

Update time again. As of now all of the enemies have been finished and a goal has been set up for the stages. Also, the first and second stages have been mapped out and passed the alpha phase of design. Right now, I am building the third and final stage. Balance is the main issue with this part. Making sure the game is not too hard will be a major concern the will be frequently examined until the game's final release. Here's a new screenshot of blocked out version of stage two.