The prototype phase has ended. All of the stages, enemies, items, base coding, the player character, and rooms have all been blocked out and tested. The only thing remaining is art, sound, and the final testing rounds. It has been six or so months since the release of my last game and this should be a nice addition once completed. By next Saturday, I will be under going a few weeks of vacation off in the mountain regions. Updates will be small and further progress will be halted a bit. So for the first part of the production phase, in game art for the enemies will be posted on this development blog. Once the regular schedule in early-mid June is under way, the regular updates will resume.