All of the enemy art has been finished. I will now work on the background pieces and make better story boards for the cutscenes and menu pages. This will be the last update image weekend for a while, as I am getting to the part filled with spoilers.
Saturday, July 31, 2010
Saturday, July 24, 2010
Just a quick update this week. I worked on editing the color pallette so it there were no longer seventy versions of the same violet on the different enemies and finished more of the final artwork finished. I also edited the player movements to lessen the likely hood of having the walls destroy the blasts before it even appears on the stage. Its been a pretty rough week with the recent move, but now I just be getting back into making greater progress on the game.
Saturday, July 17, 2010
Getting ready for relocation. The final shading of the player has been finished, with the last of the enemy sprites expected to be completed within the next two weeks. The work-in-progress images will probably be stopped in early-to-mid August due to the possible spoilers they will generate. More information will be available in the future.
Saturday, July 10, 2010
Well, all of the flats for the player has been finished and I will begin shading and finishing up the remaining enemies. I will be balancing this as I am preparing to move to Indiana, so it looks like the final release will take place sometime between late August or sometime in September. After this, I do have a small game in concept mode. Unlike this game, it will not be a platformer. Check back next week, as I will toss up another picture of the game in progress.
Saturday, July 3, 2010
Update time again. I am currently working on the player sprites. The week has been a little rough for progress, due to certain professional opportunities and recent portfolio requirements. However, some of the flats have been finished, leaving the flats for jumping and dying left before the final shading is added in. Any future news on further progress will be revealed next weekend.