Aside from doing some minor testing and planning, not much progress has been made this week. I will be working on some bits for research and testing for this time period. I will have further updates next week.
Saturday, March 27, 2010
Saturday, March 20, 2010
Well, most of the controls are finished for Jet Pack Jive. There will me some testing in an attempt to create a more complex game, but it will still be based around jumping, using the jet pack to increase one's jump, using the jet pack to blast enemies below, and reaching the top of the stage. I have the general characters and story plotted out, but it will be more mechanic heavy. If I was going to make an epic story, it would be more suited for a comic or cartoon and not a piece of interactive entertainment.
Saturday, March 13, 2010
Well, I've started on the new side project while I'm re-hacking out the Magma Girl development plan. Jet Pack Jive will be a short three level climber game with a unique downward shooting mechanic. The game will play similar to Kid Icarus and Contra, with three to five power-ups and no bosses. As jumping will be a major mechanic, I will be spending a good chunk of time making it function smoothly. Tune in next week for more updates.
Saturday, March 6, 2010
Well, I have some good news and bad news. The bad news is Magma Girl is being put on hold for a bit. Keep in mind, it is not being canceled. The entire scope of the game is much larger than I can manage with a full time job and expect a release after three to six months of development time. In the mean time, I'll work on the game here and there while I rebuild my plan for the project. Right now I am thinking of creating a simple three stage platformer based around height instead of distance. I will be sure to add more info once this project has a good foundation.