For those of you who do not know, the current project is being created for an online competition. The deadline is around the end of the first week of August, thus making the project's development time only a little over one month. As I am working on getting a job in the industry and creating a portfolio of illustration work for side work, it will be a large sprint to finish the game on time. But do not read this as a complaint, I am greatly enjoying this challenge. Most of my normal development times for game creation has been four to six months of work, and if I manage to finish this project on time future works should be created with only two to three months instead. However, the creation is going slower than I would like. So next week the final decision on whether this game will be cut or not will be finalized. If so, the projects data will be used for creation on "Buried Blitz," an arcade style platformer that currently uses much of the same code. Be sure to tune in for more news next Saturday and learn what will become of "Crude Science Rangers Go!"
Showing posts with label Crude Science Rangers Go. Show all posts
Showing posts with label Crude Science Rangers Go. Show all posts
Saturday, July 18, 2009
Saturday, July 11, 2009
Tiny pixels
Another week has passed and first full build is close to ready. A bit more programming needs to be finished and a few more rooms need to be built. The main focus for this comming week will be art. I have finished flat color standing sprites for three of the five main units. They are part of the main characters for Crude Science Rangers Go! To further show the fruits of my labor, here's what they look like for now.
More to come soon.


More to come soon.
Labels:
art,
contest,
Crude Science Rangers Go,
development,
gaming
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