For those of you who do not know, the current project is being created for an online competition. The deadline is around the end of the first week of August, thus making the project's development time only a little over one month. As I am working on getting a job in the industry and creating a portfolio of illustration work for side work, it will be a large sprint to finish the game on time. But do not read this as a complaint, I am greatly enjoying this challenge. Most of my normal development times for game creation has been four to six months of work, and if I manage to finish this project on time future works should be created with only two to three months instead. However, the creation is going slower than I would like. So next week the final decision on whether this game will be cut or not will be finalized. If so, the projects data will be used for creation on "Buried Blitz," an arcade style platformer that currently uses much of the same code. Be sure to tune in for more news next Saturday and learn what will become of "Crude Science Rangers Go!"