Another week has passed and more art is on the way. I finished the background a few days ago. The tiles seem to work well with the stage so far. The only issue is that it seems to be impossible to have separate backgrounds for the play area and the unreachable places in between without causing the game to lag. As of such, I will have to make sure the level design is not misleading during testing. Items and certain character sprites have also been finished, I hope to have at least half of the main character's sprites and animations finished by the next report. I will be busy with a bit of outside world related business next weekend, so the next update may be a little slim. But for now, here is this week's screenshot.