Good news and bad news. The bad news is that the sliding stop function is too buggy for proper use in the game. The good news is that I got the health bar to work right and have it work with a stun mechanic so players do not die by not moving away from the enemy fast enough. Also, the lava is fully functioning for destroying enemies. As of now, enemy AI and whether or not an enemy health bar is reasonable will follow soon. The main issue will be keeping track of all of the on stage objects that will be acting out invisible functions to make the game play in a more smoothly manner. More will be revealed next week.