Saturday, November 28, 2009

Jumping for Joy

Another week of prototyping has been finished, this time working out the kinks in movement and jumping. The original plan for the movement programming was scrapped in favor of a system similar to what was used in Buried Blitz, though it has better tracking for left and right movements. Tests still had to be created as new inputs are going to be used this time around. Slight slippery movements are next on the test list as is working out a new health system as the one from Buried Blitz is to time consuming for art assets.

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