Well, I finally got my work and free time balanced out. Health has been tested and added, as are the initial enemy tests. Vertical scrolling and stage testing will begin shortly, with along with the editions of two more blast types and researching horizontal looping or possible teleportation nodes. Unlike Magma Girl, this game has no paused button planned and the cutscenes between stages will only be a single image with subtitles. The ending will be a bit longer, but it will still be a fairly short game. Afterwards, I'll resume more work on Magma Girl while creating yet another tiny game to release during development.