Saturday, August 29, 2009

Background information

Another week has passed and more art is on the way. I finished the background a few days ago. The tiles seem to work well with the stage so far. The only issue is that it seems to be impossible to have separate backgrounds for the play area and the unreachable places in between without causing the game to lag. As of such, I will have to make sure the level design is not misleading during testing. Items and certain character sprites have also been finished, I hope to have at least half of the main character's sprites and animations finished by the next report. I will be busy with a bit of outside world related business next weekend, so the next update may be a little slim. But for now, here is this week's screenshot.


Saturday, August 22, 2009

Art on the attack

Now that my vacation is over, I have been working on the in-game art. It will be a bit of a grind to finish that and the sound by late September, but I should be able to finish the game with time to spare. As I move on with this stage, I will be posting a new screenshot with every new post until the art phase is finished and the final sound stage begins. Be sure to stop by next Saturday for more Sanity Limited news and images.


Saturday, August 15, 2009

Sounds of music

The final few days of my vacation are at hand. Right now, the music is going to be from either RageVI or Grillpie. For further study, visit newgrounds and check out the audio portal. Right now, the addition of music into the game will happen after all of the art has been completed.

Saturday, August 8, 2009

Vacation work around

While out of town for a short summer break, I have had little time to work on the project. Never the less, "Buried Blitz" is completely built with the items all coded and inserted. The build works start to finish, leaving only art and sound decisions. Stay tuned next week when possible music selections will be revealed.

Saturday, August 1, 2009

Blocking it out

Yet another fine Saturday night. The level has been built and over half of the items have been coded. The checkpoint system this game will be using has been finalized and within a week or two the only the art and sound will remain. As a previous engagement has been made, eating up time for a few of the incoming weeks, the future progress reports this month may seem a little slim. Never the less, you can expect "Burried Blitz" to be completed between the end of the month and late September. And as promised, here are some screenshots of how the game looks now, with placeholder art.



















Saturday, July 25, 2009

Clean restart

For those of you who do not visit the TIGSource forums, I recently cancelled "Crude Science Rangers Go!" due to lack of time to finish the art and sound. As of such, I resumed working on an older halted project, title "Buried Blitz." As of now, the level design portion of the game has been finished, except for a few checkpoint places here and there. The programming is about half way done, and art and sound will be started once that is finished. Next week, I'll publish some screenshots of the placeholder art filled game and include a few sample images of concept art and perhaps a sprite or two.

Saturday, July 18, 2009

Closing in on the deadline

For those of you who do not know, the current project is being created for an online competition. The deadline is around the end of the first week of August, thus making the project's development time only a little over one month. As I am working on getting a job in the industry and creating a portfolio of illustration work for side work, it will be a large sprint to finish the game on time. But do not read this as a complaint, I am greatly enjoying this challenge. Most of my normal development times for game creation has been four to six months of work, and if I manage to finish this project on time future works should be created with only two to three months instead. However, the creation is going slower than I would like. So next week the final decision on whether this game will be cut or not will be finalized. If so, the projects data will be used for creation on "Buried Blitz," an arcade style platformer that currently uses much of the same code. Be sure to tune in for more news next Saturday and learn what will become of "Crude Science Rangers Go!"