Showing posts with label news. Show all posts
Showing posts with label news. Show all posts

Saturday, March 26, 2011

So long for now, I will be back soon!

Currently working on new graduate school material. The blog is going on hiatus until things settle down.

Saturday, March 12, 2011

On Track Again

Accurate menu systems and directions are being created at the moment for Jet Pack Jive. Idle animations are being created for the engine project. Jet Pack Jive will have its second demo released next week and hopefully the final version will be out soon after. I have a few ideas for the next game to be produced. It will either be a rail shooter psychic game similar to Cabal, a minefield puzzle game, a kamikaze-style side-scroller shooter, or a shooter based around causing massive collateral damage. More to come in the future.

Saturday, March 5, 2011

Back on Track

New art assets for the two games are currently underway. The new demo will be ready by either next week or the week after if I am lucky.

Saturday, February 26, 2011

Ignore this Space

Currently working on a real life event at the moment. Next update will contain actual news and progress.

Saturday, February 19, 2011

Gearing Up for the Second Look

A new demo is scheduled to be released in a few weeks. Links will be posted then. The final product should be released a few weeks after that.

Saturday, February 12, 2011

Standard Message Time

Not much new news this week. I should have a bigger update ready by next Saturday. Be on the look out for more updates and images in the future.

Saturday, February 5, 2011

...Grains! ...Grains!

Update time. Getting new sprites out for the big group project. I am also finishing up some more images for Jet Pack Jive. I am going to see if I can get that released by the 22nd or earlier. If not, I will just release the latest demo online and build up for a future release. Sound will be an issue, as this is the first solo game I made with mutiple live enemies going through their routines without player involvement.

Saturday, January 22, 2011

A Fine Day for Science

Here's a small preview image of the Direction Screen for Jet Pack Jive. I got some more artwork in the works for the final release, which should be ready by the middle of next month. After this, I may either take a break from making games or go all out. It depends on what happens in the next few weeks. Hope everyone has fun with the final release.



Saturday, January 15, 2011

Slight Delay

I got hit with a massive flu after my shift ended. I'll see about uploading an image for next week.

Saturday, January 8, 2011

Restarting the engines

Getting some new art together now that the holiday season has ended. Next week will have at least one new image posted here. Check back for more news in the future.

Saturday, January 1, 2011

Brand New Year

Happy New Year. Now that the holidays are over, major progress will take place for the two games. I will try to have an image or two ready within the next two weeks. If everything goes to plan, I will have two games out and ready before spring.

Saturday, December 25, 2010

Merry Christmas

Merry Christmas! No real news this week due to work and holidays. Jet Pack Jive will be released no later than February 2011, and I am working out a few short game ideas to release afterwards. Possible future games include a sequel to Moody, a spacecraft invasion style shooter, a rule-based minefield game, and many others. More news about this after the final release of Jet Pack Jive.

Saturday, December 11, 2010

Stumbling Around

Not much of an update this week. Things have been getting crazier as Christmas draws near. Hopefully I have a fully functional release of Jet Pack Jive in the next two weeks. I really want to end this year with at least one new game finished. I have some future game ideas for what to make after this, but 2010 has been a rough year. I may end up taking time off to work on another webcomic. More news to follow next week.

Saturday, December 4, 2010

Getting Back Up

Update Time! I hit a small snag with the Top Secret Project, but I managed to get some of the Jet Pack Jive's intro done. I am going to have to work hard to get the game ready for release before the new year hits, but I am pretty close to having the project finished. I'll start on some tiny games in January, but I plan on taking part in group projects in the future.

Saturday, November 27, 2010

Remote Viewing

Update time. A bunch of my sprites for the secret group project may be found at this link. More artwork is in the works and I should have decent progress on Jet Pack Jive by the time next weekend comes along.

Saturday, November 13, 2010

Restarting Line

I have most of my information and tools back now. Progress on Jet Pack Jive will resume with news and progress posts every Saturday as usual. Development will be a little slow as I know have a second project in the works and a job. You can expect Jet Pack Jive to be available before the year ends.

Saturday, November 6, 2010

Running and Jumping Around

I sent off another batch of sprites for a game demo for the LGCK Builder engine. And that is about as much as I can tell you about the project. Progress on Jet Pack Jive will resume around the end of the month, with an expected release sometime before the end of December.

Saturday, October 30, 2010

Snow Progress

Getting more sprites for the team project finished. It is going to have more of a winter theme to it. Once more information becomes available, I will post related links to the project. Next week I will have more news as well as an update about Jet Pack Jive.

Saturday, October 23, 2010

Getting Back on Track

I am almost to a point where I can resume work on Jet Pack Jive. However, I am working on 2D art for a sample game for a game engine. As I will be working on another person's project, the details will be sparse in respect for information control. More news will follow as this project continues.

Saturday, October 16, 2010

And then the world ended

Due to recent hardware failure, Jet Pack Jive is being put on hiatus. The main computer used in development is no longer operational and the software required is not on back up computer. Production will resume once the computer issues have been fully resolved. Until then I will see about posting up artwork or covering design basics. More news will follow next week.