Currently working on new graduate school material. The blog is going on hiatus until things settle down.
Saturday, March 26, 2011
Saturday, March 19, 2011
Getting Set for Demo Number 2
I have been busy finishing some sprites and getting the demo ready. Expect a full demo release sometime this coming week.
Labels:
art,
development,
gaming,
Jet Pack Jive,
new project
Saturday, March 12, 2011
On Track Again
Accurate menu systems and directions are being created at the moment for Jet Pack Jive. Idle animations are being created for the engine project. Jet Pack Jive will have its second demo released next week and hopefully the final version will be out soon after. I have a few ideas for the next game to be produced. It will either be a rail shooter psychic game similar to Cabal, a minefield puzzle game, a kamikaze-style side-scroller shooter, or a shooter based around causing massive collateral damage. More to come in the future.
Labels:
development,
gaming,
Jet Pack Jive,
new project,
news,
production
Saturday, March 5, 2011
Back on Track
New art assets for the two games are currently underway. The new demo will be ready by either next week or the week after if I am lucky.
Labels:
art,
development,
gaming,
Jet Pack Jive,
new project,
news,
production
Saturday, February 26, 2011
Ignore this Space
Currently working on a real life event at the moment. Next update will contain actual news and progress.
Saturday, February 19, 2011
Gearing Up for the Second Look
A new demo is scheduled to be released in a few weeks. Links will be posted then. The final product should be released a few weeks after that.
Labels:
development,
gaming,
Jet Pack Jive,
news,
production
Saturday, February 12, 2011
Standard Message Time
Not much new news this week. I should have a bigger update ready by next Saturday. Be on the look out for more updates and images in the future.
Labels:
development,
gaming,
Jet Pack Jive,
new project,
news,
production
Saturday, February 5, 2011
...Grains! ...Grains!
Update time. Getting new sprites out for the big group project. I am also finishing up some more images for Jet Pack Jive. I am going to see if I can get that released by the 22nd or earlier. If not, I will just release the latest demo online and build up for a future release. Sound will be an issue, as this is the first solo game I made with mutiple live enemies going through their routines without player involvement.
Labels:
art,
development,
gaming,
Jet Pack Jive,
new project,
news,
production
Saturday, January 29, 2011
Elfing around
I just sent in a new color set for one of the enemies to make them more consistent with the other sprites I sent off in the past. Next week I should have more news for both projects.
Saturday, January 22, 2011
A Fine Day for Science
Here's a small preview image of the Direction Screen for Jet Pack Jive. I got some more artwork in the works for the final release, which should be ready by the middle of next month. After this, I may either take a break from making games or go all out. It depends on what happens in the next few weeks. Hope everyone has fun with the final release.
Labels:
art,
development,
gaming,
Jet Pack Jive,
news,
production
Saturday, January 15, 2011
Slight Delay
I got hit with a massive flu after my shift ended. I'll see about uploading an image for next week.
Saturday, January 8, 2011
Restarting the engines
Getting some new art together now that the holiday season has ended. Next week will have at least one new image posted here. Check back for more news in the future.
Labels:
art,
development,
gaming,
Jet Pack Jive,
new project,
news
Saturday, January 1, 2011
Brand New Year
Happy New Year. Now that the holidays are over, major progress will take place for the two games. I will try to have an image or two ready within the next two weeks. If everything goes to plan, I will have two games out and ready before spring.
Labels:
development,
gaming,
Jet Pack Jive,
new project,
news
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