Update time! Right now A bunch of the enemy sprites have been finalized, all of the player attacks and items are done, and I am putting together the player character sprites at this very moment. Next week may be the final week I will put a screenshot of the game before its release, as I do not want to go too far ahead into spoiler territory. Once the art and final tuning of game mechanics are finished, I will begin working on the music and sound. Unlike the music with Buried Blitz, I am looking for consistant music that fits the theme rather than defaulting to pre-looped techno from Newgrounds. But enough of that, here's another image of Stage 2 with more new sprites.
Saturday, June 26, 2010
Saturday, June 19, 2010
Having a Blast
Update time. Right now all of the art work for the enemy attacks have been finished. Work on the artwork for the player attacks and stage backgrounds is currently in production. Enemy art will also be showcased soon.
Labels:
art,
development,
gaming,
Jet Pack Jive,
news,
production
Saturday, June 12, 2010
Power Play
Despite a very long power outage, I am here with an update. A couple of the attacks have had their art assets finished. More will be completed in the weeks to follow. Stay tuned next week for another update with a screenshot as well.
Labels:
art,
development,
gaming,
Jet Pack Jive,
news,
production
Saturday, June 5, 2010
Hopping to It
Update time. I am back from my vacation and I managed to get some of the art work done. So for this portion of the development cycle, I will be showing off certain sprites and images that will be in the game. So here is stage 1 with the final version of the hopper bots placed in. Stay tuned for more in the future.
Labels:
art,
development,
gaming,
Jet Pack Jive,
news,
production
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