Not really that much progress this week. My new job has not left me with much time or energy to focus on the project recently. I have since developed a proper since of work rhythm for my current occupation and March will be filled with much greater progress. I am already working on a new schedule to increase productivity and hopefully allow Magma Girl to be available for download by Summer 2010. Keep watching for more news next week.
Saturday, February 27, 2010
Saturday, February 20, 2010
Boss Time
Another slow week. I am currently working on getting the first boss planned out along with figuring out how to block together stage two. More news to follow next week.
Labels:
block,
development,
gaming,
Magma Girl,
news,
prototype
Saturday, February 13, 2010
Minor Fixes and Little Else
Nothing worth reporting aside from some level maintenance here and there this week. Hope everyone has a nice Valentine's Day. More detailed news should appear next weekend.
Labels:
block,
development,
gaming,
Magma Girl,
news,
prototype
Saturday, February 6, 2010
Working Out
Welcome to another Saturday update. I have stage 1-1 blocked out and the prep work done for all of the other stages finished. Aside from the bosses and enemy AIs, not much is left before art and sound will be all that is left. I am going to wait a few weeks before creating a game play video or trailer, as the game is not at a good point for prototypes and demos. Also, as I have started full time work as a web developer, progress may slow down a bit more. I am expecting Magma Girl to be finished and available sometime this summer. If all goes well, it may even be ready by spring. Attached below you will find a new screenshot detailing stage 1-1.
Labels:
block,
development,
gaming,
Magma Girl,
news,
prototype
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