After years of inactivity, I have returned. This time, I'm cooking up a sequel to Meteor Malice for the GBJam. It will be a lot similar, but if the jam goes well, I polish it more and add some neat extras.
Keep your eyes on the skies.
Thursday, August 7, 2014
Saturday, March 26, 2011
So long for now, I will be back soon!
Currently working on new graduate school material. The blog is going on hiatus until things settle down.
Saturday, March 19, 2011
Getting Set for Demo Number 2
I have been busy finishing some sprites and getting the demo ready. Expect a full demo release sometime this coming week.
Labels:
art,
development,
gaming,
Jet Pack Jive,
new project
Saturday, March 12, 2011
On Track Again
Accurate menu systems and directions are being created at the moment for Jet Pack Jive. Idle animations are being created for the engine project. Jet Pack Jive will have its second demo released next week and hopefully the final version will be out soon after. I have a few ideas for the next game to be produced. It will either be a rail shooter psychic game similar to Cabal, a minefield puzzle game, a kamikaze-style side-scroller shooter, or a shooter based around causing massive collateral damage. More to come in the future.
Labels:
development,
gaming,
Jet Pack Jive,
new project,
news,
production
Saturday, March 5, 2011
Back on Track
New art assets for the two games are currently underway. The new demo will be ready by either next week or the week after if I am lucky.
Labels:
art,
development,
gaming,
Jet Pack Jive,
new project,
news,
production
Saturday, February 26, 2011
Ignore this Space
Currently working on a real life event at the moment. Next update will contain actual news and progress.
Saturday, February 19, 2011
Gearing Up for the Second Look
A new demo is scheduled to be released in a few weeks. Links will be posted then. The final product should be released a few weeks after that.
Labels:
development,
gaming,
Jet Pack Jive,
news,
production
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